Friday, 26 April 2013

FUN ART CARDS (formerly known as business cards)

So I decided to go with an extremely minimalistic approach to my business card design.

I'm generally just a fan of elegant, simple design when it comes to professional representation. So I always strive for that.

This is the logo on my current (out of date) CV.
Personally, I want my portfolio to be where my art is. I just need the business card to be readable, striking, sophisticated, and memorable. 

So I'm hoping this design can accomplish this.  


The silhouette is a reused one from a painting I did a while back. The design is supposed to symbolise the idea of "onwards and upwards". the idea being that the dude represents me and he's passionate in climbing the stairs and reaching the top (becoming awesome at art). I'm sure that's probably obvious, but I thought I should explain it anyway. 

As for the "visual development artist" title, I feel that represents the work I do, and enjoy, most. And I really like the term. It usually refers to the animation industry, however, it still exists in games and films. 

They're predicted to arrive on the 8th of May, and it's rather depressing how genuinely excited I am to have them. They'll have rounded corners too!

Despite having sent away for them already, I'd love to hear any opinions or feedback for future improvement on them. 

But for now,


Showreel

I also created a showreel for the BFX animation competition this year, which I'm applying to. Fingers crossed.

May also use it in the showcase somehow.

(best viewed in 1080p.)

http://www.youtube.com/watch?v=vn5NBXYHjZQ

A Lass! (with sass)

Working on pose. I'm happy with how my digital painting is coming on. However, my poses thus far for my characters have been rather lifeless. Here's hoping I can get some awesome poses done for the showcase.


The seldom discussed sketchbook.

I sketch in my sketchbook every day, but i very rarely put anything on this blog. i guess i thought of it more as a final hand in than something to keep explaining on here. anyway, here's some sketches.














and i quite liked this one ^ so i did a paint over of the sketch. 


I thought my sketchbook this year would revolve around my adaptation designs. however, throughout, it's just hundreds of personal development designs as warm ups and tests (proportions etc) before i go into digital, which is where i've created my adaptation designs (moodboard > silhouettes/thumbnails > refine > render > lighting etc.)

I quite like using my sketchbook freely just to "draw what i feel". I've found it often leads down much more interesting paths. 

Thursday, 11 April 2013

Quick Rock Studies from Imagination.

What it says on the tin. Will be working on the foliage/rocks/terrain of the story soon, so just warming up with some quick paints, looking for interesting formations.


Wednesday, 10 April 2013

Finished Lina Detail and Costume.

I've mentioned the design decisions behind Lina before so I won't say too much here.



I have also started experimenting with the design for Lina's costume. As I mentioned before both Lina and Fundevogel are very familiar with nature, and thus prompted me to create Lina from the silhouette of a tree. I wanted to reinforce this idea with her outfit. The result to the left was inspired by a pine tree. I think this really supports her character and promotes a very outdoors-y aesthetic. The visible stitching also gives it a rather rustic/home-made feel, which again adds to this idea. The design on the right was somewhat inspired by pocahontas. This design I feel lacks any flair: Nothing stands out. When adapting a fairytale for an animation, there usually aren't many (main) characters. Therefore, you want the characters that are key to the story to stand out, be memorable and, ultimately, interesting.
I'm going to refine the Fundavogel design again, and then I'll be able to create a full line-up of my final designs, which should provide a nice example of the contrast in design in response to their different personalities and backgrounds.

I've made a list of assets which should be complete within the next 2-3 weeks. The list is huge, but if I want my book to be worth looking at, then these must be explored.




Entire List of Art assets needed for Fundevogel. 
(Key - First Draft (✓) Completed (✓ ✓) )

Characters
Fundevogel 
Silhouettes ✓✓
Sketchbook Roughs ✓✓
Costume Designs ✓
Final Design Bust ✓✓
Poses

Lina
Silhouettes ✓✓
Sketchbook Roughs ✓✓
Costume Designs ✓✓
Final Design Bust ✓✓
Poses

The Forester
Silhouettes ✓✓
Sketchbook Roughs ✓✓
Costume Designs✓✓
Final Design Bust ✓✓
Poses

The Cook
Silhouettes ✓✓
Sketchbook Roughs ✓✓
Costume Designs (N/A)
Final Design Bust ✓✓
Poses

All Character
Full Lineup derived from Bust Renders✓✓

Environments
Forester’s Hut✓✓
Overview
Main Room
Kitchen
Grounds

The Woods
The Escape ✓ ✓
Fundevogel’s Grotto ✓ ✓

Scenarios
The Eagle ✓✓
Forester Hunting ✓✓

Foliage
Trees ✓✓
Rocks/Moss✓✓
Flowers (Scale)

Animals (Maybe)
Glowing Insects

YAY.

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