I created one of these for the adult character a while back. And I also did one with both the Adult & Child version. However, it helped me flesh out the character more when I created one for the adult, and I love doing them, and so here's one for the child version.
These explorations of context are the fuel behind the module as far as I'm concerned. It's great exploring the history of the character, and getting a real sense of who they are. If I ever go in to animating without exploring the character, I have no interest in the work, and it becomes tedious. However, if I have a character I can picture in my head, then it's great bringing THAT character to life. I think that's maybe why I felt a bit lacking at the end of 4th year. Because of the amount of time I spent preparing characters, I had this huge urge to see them alive. I did plan to model and animate my characters after 4th year as I recall, but then I was lucky enough to get into Dare to be Digital.
Personality Board for Child.
|Apologies - I don't have a better painting of the child yet.|
Left: Link (Windwaker Style)
Top: Young Goku
Bottom: Young Hercules
I'm sure you didn't already know that...
Deconstruction and Justification of Inclusion:
Link (Wind waker)
In Hercules, the young Hercules is very stylised in his design, and the proportions are great. The proportions help emphasis his clumsiness and at the same time, his strength. It also feels like he's always struggling to balance himself, which again emphasizes his clumsiness.
Again, with young Goku, innocence is a big part of the character. I guess it's more the personality of young Goku than the animation which helped me out. The resourcefulness and independent nature of him. I wanted that to be a big part of my character, with him growing up in solitude.
In The Incredibles, Dash takes on all the characteristics of a track and field athlete. We see him stretch, jog on the spot, and generally keep his heart rate up for the entirety of the film. His love of running really doesn't let up, to such an extent that whenever he isn't running he's either complaining, sulking, or just being a general pain in the butt. Sure, this is great characterization, but, Rory, perhaps I hear you shriek, that's got nothing to do with this module.
OK, maybe not; but maybe it does. This idea of a belief influencing the character is something which could be interesting. I know there's another character somewhere in my head who also does something similar. I think an action point should be to take a skill of my character, which in this case would be building and fishing, although of course there's room for expansion, and do pose tests which emphasize these skills.
|Light, bouncy walk cycle.|
|His rucksack should affect his run cycle.|
So yeah, I've got a good amount to work on for the next few weeks or so.
Bye for now,