"There was once a forester who went into the forest to hunt."
This one line is so ambiguous and open that it allows the visual development artist (in this case - me), to brainstorm scenario ideas. Below are some of the ideas I came up with.
|The Forester surveys his forest barriers.|
|Valley Treck, Hut in the Trees, Running from Danger|
|Entrance to Grotto|
But it was this design below...
which interested me the most. I liked the idea of the Forester having to sail for miles to find the ideal fishing/hunting spot, and camp for weeks, sort of like how real fisherman/hunters do. Then, just to add some mystery to it, I thought of the Forester taking a wrong turn and ending up in this valley of oddly constructed rock formations.
So I took that one further and spent a few hours rendering it. If you open in a New Tab you'll be able to see all the little details.
In this render I really tried to push the scale between the Forester and the Structures. I pictured this scene in my head almost over-whelming for the character, and I think the contract in scale helps illustrate this.
I also used a middle VP. This is in attempt to draw the eyes directly ahead of the Forester/through the rock, and emphasise the length of his journey and the size of this Forest.